Every player needs to gain a set amount of Power Points. The person who manages to do it first, wins.
The game also ends at the conclusion of a round when the last card from the Week Deck has been drawn. The player who has gained the most Power Points until then is the winner.
Every player chooses one of four available factions: Haven, Necropolis, Sanctuary or Stronghold. Then all players take their faction components: three Hero Sheets and one Capital Sheet with
a set of Hero and Control Markers, a set of Unit and Building Tokens, a deck of Skill Cards (Might and Magic), and finally 4 Action Cards. Next, participants prepare the game board representing the realm of Ashan, where the power struggle is taking place. The board is modular and formed from up to 16 different tiles. This brings flexibility and changeability to every game, offering players new possibilities and challenges. On the game board you can find key Locations which – if controlled – bring Power Points, along with less important spaces giving one-time bonuses to players who manage to conquer them. It is only natural that participants have to overcome many obstacles to gain those bonuses, as many different monsters and creatures also inhabit the game board. They are placed on the board during the setup and as the game progresses. Players place their Capitals on the board and prepare different card decks (Artefact, Scroll, and Treasure Decks). Also, they have to form a Week Deck which will be used to count game rounds. Every participant now chooses a starting Hero, takes his starting Army and 3 Action Cards (the fourth card can be obtained during the game).Finally, players create Resource and Gold Pools for their Treasuries by taking proper tokens.
The game is divided into a number of rounds. The First Player takes his initial Action, followed by other participants clockwise, until there are no more Actions to resolve. When a player’s turn comes he plays one of his Action Cards as the Active Player. Each Action Card offers two possible Actions – only one is chosen and resolved. During Action resolution players may activate Heroes, moving them around the game board and fighting battles, but they may also expand their Capitals by constructing new Buildings and recruit new Units for their Armies. If the Active Player chooses the Activate Heroes Action he moves all of them, starts battles, explores board spaces and conquers key Locations providing him with Power Points, Gold and Resources. Apart from standard movement Heroes can also travel through Portals. Battles are resolved using Unit Tokens, dice, and a special track. Of course, the outcome depends not only on blind luck, but also on Heroes’ skills, Armies, Artefacts etc. Many Battle Abilities influence the flow of combat, turning a sure defeat into a decisive victory. Heroes fight enemy creatures, but they may also face other Heroes. However, it is not possible to lay siege and conquer other players’ Capitals.
This means that no player can be completely eliminated from the game and Heroes cannot be killed. By choosing the Gather Resources Action players collect Resources and Gold Tokens from mines and mills controlled by their factions. Special Buildings, Artefact and Skill Cards may also bring additional tokens. The Recruit Action allows participants to obtain new Units for their Armies, hire additional Heroes and upgrade Units already in their possession. Lastly, the Build Action helps in expanding Capitals – new Buildings are raised and Capitals themselves may be upgraded, offering players new possibilities. Higher Capital Levels mean stronger Units and more advanced Buildings.
During the game Heroes gain Experience Points by defeating dangerous creatures and conducting different actions. Experience Points allow them to gain new skills and abilities, increasing Hero capabilities. Heroes can also use magical Artefacts and Scrolls boosting their performance during battles. Another side of Hero advancement is based on his Army composition. Each Hero is limited by his Leadership attribute, making it impossible to recruit infinite number of Units. This is the reason why players need to take strategic decisions about the number and type of Units fighting under each Hero. They should also remember that Heroes are formidable combatants themselves and their presence may influence the outcome of any battle.
Might&Magic Heroes: The Boardgame is a multi-layered and advanced game, which may cause some difficulties to inexperienced players. However, after a couple of games and the mastering of the rules it will surely provide you with many hours of fun and excitement.